Banjo Kazooie Wii Wad 12l
Is there any way to use SaveState and stuff like that on a Wii without a disk / system of some kind?
Do you have to have the disk on the Wii to use WiiSaveState to its fullest potential?
Is there an alternative to WiiSaveState that will retain saved data on a Wii?
Are there any online resources that can help me work with Wii save state data?
The only way is to put it on a Memory card. This is the only way you can save things on the wiimote. I’d guess that your save state files aren’t listed in the NAND reader if it’s a memory card. So I guess you have to find a way to have it attached to the wii.
For Wii games which have been put on to the Wii by using the WiiConnect24 service, save states can be saved in the nand of the Wii (specifically in the nand of the NAND-B). This is because the Wii is a dual console, with both the Wii and the GameCube connected to it. Therefore, it is both possible and necessary to have both the Wii and the GameCube connected to the Wii at the same time.
Please note that this is not true for any Wii game which isn’t connected to the WiiConnect24 service. Games which have been distributed directly to Wii owners (either from the Wii or from the Nintendo eShop) do not generally save save states in the nand.
There is still no way to save save states for a disk game though. The reason for this is the Wii Virtual Console and the way that save states are saved in it.
Save states aren’t saved in the NAND.
Save states are not (and can not be) saved to a memory card.
So there’s no way to save save states for a disk game when using the Virtual Console.
For your questions, 1 and 2, you can answer No. For question 3, google Wii Save State will help.
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It was released on the Super Nintendo in 1998, and it was one of the most valuable, exclusive games for the first console with both multiplayer and online capabilities. Developed by Rareware, Banjo Kazooie is a side-scrolling platforming game with the objective of rescuing twenty-four captive animals from the evil Tooty Toot (whom fans actually pronounced the name “Toot-toot”). The game’s added features included the cooperative game, wherein two players could play as the animals, and later, the option to battle Toot